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EUROPEAN STEAME TEACHER FACILITATOR CERTIFICATION

Step 1 of 7

14%

Before You Start

Welcome to the STEAME Path to Certification process!

Please read the following instructions carefully before continuing:

  • You will be guided through a series of sections where you'll provide information, complete a self-assessment, and justify your responses.
  • Make sure you have enough time to complete the process, but don't worry—you can save your progress and return later.
  • To do so, click the “Save and come back later” button at the bottom of the page.
  • You will be asked to enter your email address. A unique link will be sent to you so you can return to your saved progress within the next 30 days.

Take your time, read each section carefully, and answer as accurately and honestly as possible.

When you're ready, click “Next” to begin.

First Applicant Details

Email(Required)

Co-Creator Details (second teacher applicant)

Email(Required)
Were there more Co-Creators?(Required)

Add More Co-Creators (3rd applicant and more)

If you need to add more, click the + button
Co-Creators(Required)
Name
Surname
Subject you teach or expect to teach
Grade/Year level you teach or expect to teach
School or University or other
City & Country
Email
 

Attach a copy of your L&C plan in pdf.

For each Learning Module in the platform www.federation-steame-academies.eu write elements that you incorporated in your L&C Plan. (Maximum 350 characters per Module).
Max. file size: 128 MB.
Indicate if you have permissions from parents so the photos and videos can be published(Required)

Download the Self Declaration Form

Click the button below to download the form:

Please download the form, sign it and attach it in pdf in the area below
Drop files here or
Max. file size: 128 MB.
    Drop files here or
    Max. file size: 128 MB.

      Survey of Students Results and Feedback

      Replies of students should be anonymous.

      Download the Excel File Template

      Click the button below to download the template:

      Drop files here or
      Accepted file types: xls, csv, Max. file size: 128 MB.

        Feedback by Applicants on student survey responses

        Were there more than 2 Teachers delivering the STEAME activities?(Required)
        Add More Teachers(Required)
        Name
        Feedback
         

        Area 1: Contextualisation of STEAME Projects

        Area 1. Evaluation Rubric

        Instructions: For each competence below, select your 3-digit level code. The system will calculate the score by adding the digits (e.g., 1.2.2 = 5). Then provide your answer (max 50 words per criterion). All fields are required.

        Competence 1. Design and implement context-bound STEAME projects

        Competence / Level Level 1 Level 2 Level 3 Self-evaluate your Level by inserting the 3 digit code
        Answer by applicants
        Maximum 50 words per criterion row
        Competence 1. Design and implement context-bound STEAME projects 1.1.1
        Partial integration of STEAME projects into the school's culture, with some inconsistencies
        1.2.1
        STEAME projects are fully integrated into the school's culture, aligning with existing practices and values.
        1.3.1
        STEAME projects are not only integrated but are driving forces within the school culture, inspiring continuous innovation and improvement.
        1.1.2
        Occasional involvement of external actors, with roles and contributions only loosely defined.
        1.2.2
        Regular involvement of external actors, with clearly defined roles and meaningful contributions to the projects.
        1.3.2
        Extensive collaboration with a wide array of external actors, leading to groundbreaking initiatives and partnerships that transcend traditional boundaries.
        Total Score for Competence 1: —

        Competence 2. Consider formal education standards in STEAME projects

        Competence / Level Level 1 Level 2 Level 3 Self-evaluate your Level by inserting the 3 digit code
        Answer by applicants
        Maximum 50 words per criterion row
        Competence 2. Consider formal education standards in STEAME projects 2.1.1
        Basic understanding of formal education standards and attempts to align STEAME projects with them.
        2.2.1
        Basic understanding of formal education standards and aligns STEAME projects with them to some extent.
        2.3.1
        Exceptional mastery of formal education standards, incorporating them seamlessly into project design and implementation.
        2.1.2
        STEAME projects have basic connections to standards but lack detailed alignment.
        2.2.2
        STEAME Projects show alignment with standards, but there are occasional gaps in content coverage.
        2.3.2
        Projects are innovative, pioneering new approaches to teaching and learning while aligning with standards.
        Total Score for Competence 2: —

        Competence 3. Monitoring STEAME projects and reporting

        Competence / Level Level 1 Level 2 Level 3 Self-evaluate your Level by inserting the 3 digit code
        Answer by applicants
        Maximum 50 words per criterion row
        Competence 3. Monitoring STEAME projects and reporting 3.1.1
        Limited ability to foresee potential deviations on STEAME projects
        3.2.1
        Solid ability to foresee potential deviations of STEAME projects and proactively plans to address them
        3.3.1
        Solid ability to foresee potential deviations, applying innovative and groundbreaking strategies to address them
        3.1.2
        Intuitive application of basic monitoring measures
        3.2.2
        Ability to choose the most suitable monitoring strategy for each STEAME project
        3.3.2
        Ability to choose the most suitable monitoring strategy for each STEAME project and can justify the choice
        3.1.3
        Ability to informally report on the progress of STEAME projects, providing basic insight
        3.2.3
        Delivers comprehensive reports on the development of STEAME projects, to the extent that they include different sources of evidence and some level of analysis
        3.3.3
        Delivers comprehensive reports on the development of STEAME projects, to the extent that they include different sources of evidence and systematic analysis providing not only detailed insights but also actionable recommendations for continuous improvement
        Total Score for Competence 3: —

        Total Score for Area 1: —

        Area 1 Summary

        Competence 1: Selected: — | Score: —

        Competence 2: Selected: — | Score: —

        Competence 3: Selected: — | Score: —

        Grand Total: —

        Area 2: Methodological aspects of STEAME projects

        Area 2. Evaluation Rubric

        Instructions: For each competence below, select your 3-digit level code. The system will calculate the score by adding the digits (e.g., 4.2.3 = 9). Then provide your answer (max 50 words per criterion). All fields are required.

        Competence 4: Embed learning in truly interdisciplinary STEAME projects

        Competence / Level Level 1 Level 2 Level 3 Self-evaluate your Level by inserting the 3 digit code
        Competence 4:
        Embed learning in truly interdisciplinary STEAME projects
        4.1.1
        Projects integrate at least two STEAME subjects with limited interaction between STEAME disciplines
        4.2.1
        Projects integrate two or more STEAME subjects with interaction between STEAME disciplines
        4.3.1
        Projects integrate two or more STEAME subjects with substantial interactions between STEAME disciplines
        4.1.2
        The disciplines represented in the project, especially Arts and Entrepreneurship, add value to student learning.
        4.2.2
        The disciplines represented in the project, especially Arts and Entrepreneurship, add a lot of value to student learning.
        4.3.2
        The project shows an in-depth understanding of the disciplines represented in it, especially Arts and Entrepreneurship, and they are addressed in a way that adds a lot of value to student learning.
        4.1.3
        Projects show signs of student involvement in designing, developing, and constructing hands-on solutions to a problem.
        4.2.3
        Projects show a moderate level of student involvement in designing, developing, and constructing hands-on solutions to a problem.
        4.3.3
        Projects show a moderate level of student involvement in designing, developing, and constructing hands-on solutions to a problem.
        Total Score for Competence 4: —

        Competence 5: Guide student learning in STEAME projects

        Competence / Level Level 1 Level 2 Level 3 Self-evaluate your Level by inserting the 3 digit code
        Competence 5:
        Guide student learning in STEAME projects
        5.1.1
        Basic attempts to scaffold student learning through project-like activities.
        5.2.1
        Proficient use of a variety of scaffolding techniques to support student learning in STEAME projects.
        5.3.1
        Mastery of diverse scaffolding techniques, providing highly effective support for student learning in STEAME projects.
        5.1.2
        Scaffolding strategies are limited in scope and may not effectively support all students.
        5.2.2
        Scaffolding strategies are tailored to individual and group needs, ensuring effective support for all students.
        5.3.2
        Scaffolding strategies are personalised, differentiated, and seamlessly integrated into STEAME projects, fostering high levels of student engagement and understanding
        5.1.3
        Limited adaptability in responding to diverse student learning needs
        5.2.3
        Adaptability in responding to challenges, adjusting scaffolding methods based on student progress and feedback.
        5.3.3
        Exceptional adaptability and sensitivity to diverse student needs, creating an inclusive and empowering learning environment for all students.
        Total Score for Competence 5: —

        Competence 6: Support STEAME projects with the right learning environment and resources

        Competence / Level Level 1 Level 2 Level 3 Self-evaluate your Level by inserting the 3 digit code
        Competence 6:
        Support STEAME projects with the right learning environment and resources
        6.1.1
        Projects include basic collaborative activities within the classroom, such as group discussion, peer-review or jigsaw
        6.2.1
        Projects include diverse and well-structured collaborative activities that align with learning objectives and engage all students.
        6.3.1
        STEAME projects are framed in a transformative learning environment where collaboration is a fundamental aspect, fostering creativity, critical thinking, and mutual support among students, teachers, and other organisations.
        6.1.2
        Collaborative activities have some level of depth or integration with the curriculum.
        6.2.2
        Projects promote teamwork, communication, and problem-solving skills among students, facilitating a positive and inclusive collaborative environment.
        6.3.2
        Projects promote teamwork, communication, and problem-solving skills among students, among groups of students and the teacher, as well as among students and other actors outside of school, thus facilitating a positive and inclusive collaborative environment.
        6.1.3
        Demonstrates a willingness to learn and explore collaboration with other teachers and / or organisations outside of the school, although implementation may be limited.
        6.2.3
        Engages with stakeholders, such as parents, experts, or community members, to enrich collaborative learning experiences and broaden students' perspectives
        6.3.3
        Actively collaborates with a wide range of stakeholders, fostering partnerships, organizing collaborative events, and creating a supportive network that enhances students' learning experiences and opportunities.
        Total Score for Competence 6: —

        Total Score for Area 2: —

        Area 2 Summary

        Competence 4: Selected: — | Score: —

        Competence 5: Selected: — | Score: —

        Competence 6: Selected: — | Score: —

        Grand Total: —

        Area 3: Student agency in STEAME PBL teaching

        Area 3. Evaluation Rubric

        Instructions: For each competence below, select your 3-digit level code. The system will calculate the score by adding the digits (e.g., 7.2.3 = 12). Then provide your answer (max 50 words per criterion). All fields are required.

        Competence 7: Involve students in STEAME projects

        Competence / Level Level 1 Level 2 Level 3 Self-evaluate your Level by inserting the 3 digit code
        Competence 7:
        Involve students in STEAME projects
        7.1.1
        Partial involvement of students in determining the project to be developed.
        7.2.1
        Substantial involvement of students in determining the project to be developed.
        7.3.1
        Very substantial involvement of students in determining the project to be developed.
        7.1.2
        Identifying to some extent the students’ interests around STEAME projects.
        7.2.2
        Identifying to some extent the students’ interests around STEAME with a variety of methods and techniques.
        7.3.2
        Identifying and organising the students’ interests around STEAME with a wide range of methods and techniques.
        7.1.3
        Partially listening to students’ suggestions.
        7.2.3
        Considering students’ suggestions in some parts of the project.
        7.3.3
        Proactively considering students’ suggestions to the project and helping to structure them.
        Total Score for Competence 7: —

        Competence 8: Promote student self-regulation and metacognition in STEAME projects

        Competence / Level Level 1 Level 2 Level 3 Self-evaluate your Level by inserting the 3 digit code
        Competence 8:
        Promote student self-regulation and metacognition in STEAME projects
        8.1.1
        Planning a few checkpoints to encourage general reflection throughout the project.
        8.2.1
        Planning and setting a few checkpoints to encourage reflection about a few aspects of the project throughout it.
        8.3.1
        Planning and setting a few checkpoints to encourage productive reflection about all important aspects of the project throughout it.
        8.1.2
        Sharing assessment criteria with students after the project has started.
        8.2.2
        Sharing assessment criteria with students in a timely way.
        8.3.2
        Building together and sharing assessment criteria with students in a timely way.
        8.1.3
        Promoting reflection on the learning progress towards the end of the project.
        8.2.3
        Promoting reflection on the learning progress during the project progress, and giving feedback to students.
        8.3.3
        Promoting reflection on the learning progress during the project progress, giving feedback to students and giving time to new metacognition and learning regulation transfer.
        Total Score for Competence 8: —

        Competence 9: Engage and coach to support learning

        Competence / Level Level 1 Level 2 Level 3 Self-evaluate your Level by inserting the 3 digit code
        Competence 9:
        Engage and coach to support learning
        9.1.1
        Connects STEAME projects to students’ emotional domain
        9.2.1
        Connects STEAME projects to students’ emotional domain and moral values
        9.3.1
        Connects STEAME projects to students’ emotional universe and moral values in an unexpected way
        9.1.2
        Setting a few control points during the project.
        9.2.2
        Guiding students in setting some control points during the project.
        9.3.2
        Guiding students in setting control points during the project in a systematic way, also giving social spaces of debate and discussion of the progress of the project.
        9.1.3
        Promoting a work environment where students can express themselves but their opinions and suggestions are not considered.
        9.2.3
        Promoting a work environment where students can express themselves and their opinions and suggestions are considered.
        9.3.3
        Promotes and manages a safe environment where all voices are heard and respected in a democratic way.
        Total Score for Competence 9: —

        Total Score for Area 3: —

        Area 3 Summary

        Competence 7: Selected: — | Score: —

        Competence 8: Selected: — | Score: —

        Competence 9: Selected: — | Score: —

        Grand Total: —

        Area 4: Sustainability of PBL applied to STEAME

        Area 4. Evaluation Rubric

        Instructions: For each competence below, select your 3-digit level code. The system will calculate the score by adding the digits (e.g., 10.2.3 = 15). Then provide your answer (max 50 words per criterion). All fields are required.

        Competence 10: Reflect on performance as a STEAME project facilitator

        Competence / LevelLevel 1Level 2Level 3 Self-evaluate your Level by inserting the 3 digit code
        Competence 10:
        Reflect on performance as a STEAME project facilitator
        10.1.1
        Intuitively reflecting on the teaching role in STEAME projects.
        10.2.1
        Reflecting on the teaching role in STEAME projects with a sense of purpose.
        10.3.1
        Reflecting on the teaching role in STEAME projects with a sense of purpose, in a systematic way.
        10.1.2
        Taking the negative aspects of previous performance into account when defining new STEAME projects.
        10.2.2
        Taking negative, positive and neutral aspects of previous performance into account when defining new STEAME projects.
        10.3.2
        Taking negative, positive and neutral aspects of previous performance into account when defining new STEAME projects and other aspects that played a role and can be solved.
        10.1.3
        Involving students in the reflection and critical assessment of delivered STEAME projects.
        10.2.3
        Involving students and other teachers in the reflection and critical assessment of delivered STEAME projects.
        10.3.3
        Involving students, other teachers and other stakeholders in the reflection and critical assessment of delivered STEAME projects.
        Total Score for Competence 10: —

        Competence 11: Apply creativity and innovation in STEAME projects

        Competence / LevelLevel 1Level 2Level 3 Self-evaluate your Level by inserting the 3 digit code
        Competence 11:
        Apply creativity and innovation in STEAME projects
        11.1.1
        Awareness that STEAME projects are not innovative in nature, but that thinking outside of the box is needed to ensure their added value.
        11.2.1
        Thinking outside of the box to ensure the added value of STEAME projects.
        11.3.1
        Thinking outside of the box and establishing mechanisms to ensure the added value and sustainability of STEAME projects
        11.1.2
        Openness to incorporate changes and modifications in the design, implementation, or evaluation of STEAME projects.
        11.2.2
        Partially incorporating changes in the design, implementation, or evaluation of STEAME projects.
        11.3.2
        Systematically reviewing and incorporating changes and innovations in both the design and implementation and evaluation of STEAME projects.
        11.1.3
        Using innovative tools, resources, or methods in an intuitive way.
        11.2.3
        Using innovative tools, resources, or methods in a reasoned way.
        11.3.3
        Proactively searching for and using innovative tools, resources, or methods in a reasoned way and for the constant improvement of the learning process.
        Total Score for Competence 11: —

        Competence 12: Keep learning about STEAME projects and share knowledge

        Competence / LevelLevel 1Level 2Level 3 Self-evaluate your Level by inserting the 3 digit code
        Competence 12:
        Keep learning about STEAME projects and share knowledge
        12.1.1
        Mastering the disciplinary and pedagogical knowledge received in initial training.
        12.2.1
        Moderate participation in teaching training spaces that complement the disciplinary and pedagogical knowledge received in initial training.
        12.3.1
        Shows a commitment to continuing training and participates in training spaces.
        12.1.2
        Sharing the teaching role with another colleague within the school.
        12.2.2
        Promoting and participating in interdisciplinary work teams about STEAME projects within the school.
        12.3.2
        Promotes co-working experiences about STEAME projects inside and outside the school, with colleagues, experts, etc.
        12.1.3
        Recognising the importance of being part of communities and participating occasionally.
        12.2.3
        Recognising the importance of being part of communities and frequently participating in them.
        12.3.3
        Engaging and promoting spaces for interaction with other teachers, communities of practice, etc.
        Total Score for Competence 12: —

        Total Score for Area 4: —

        Area 4 Summary

        Competence 10: Selected: — | Score: —

        Competence 11: Selected: — | Score: —

        Competence 12: Selected: — | Score: —

        Grand Total: —

        Grand Total Score for All Areas: —

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